![]() ![]() Unique “broadcast difficulties” appear in some segments too, requiring you to keep on top of yet another issue, like circuit breakers that will overheat and cause you to lose power unless you angle a shoddy fan onto them to cool them down, or electrified buttons that will shock the player and result in a game over if too many shocks are taken at once.Īt the end of each broadcast, wages will be given depending on the quality of broadcast, which affect your wealth and affect wider aspects of the game. There are several segments where the player has to “cut to the beat” of the music, maintaining a combo multiplier on audience interest in the process. ![]() They will also need to be careful not to cut between shots too quickly, or accidentally cut to something they shouldn’t have.Ĭomplicating this are host of other issues that can arise out of the blue which the player needs to deal with immediately, such as foul language that needs to be censored or “signal disturbances” which require the player to stretch and shift the signal wavelength to match. Besides staying on whoever is talking, the player will also have to vary the shots so they don’t stay on one person for too long, lest it becomes too “boring,” such as cutting to someone’s reaction or a wide shot. The aim of each broadcast is not only to ensure that the show goes on, but that you maintain the viewers’ interest. You have up to four screens of live camera feeds which you can cut to, filmed with live actors as full motion video, or FMV, which you can cut between to form the broadcast feed that will be shown to viewers. The game focuses on broadcast segments, which place you in the broadcast room with a panel of intimidating controls and screens. The gameplay, as best as I can oversimplify it, is like a cross between elements of “Night Trap,” “Five Nights at Freddy’s” and “Papers, Please,” in a way that hopefully isn’t as chaotic or off-putting as that all sounds. An interview conducted by the newscasters as seen from the broadcast room. As you get settled in, however, you find that your newfound position may prove to have more responsibilities than you had expected, especially as conflict in the country under the new government pile up, and Advance seems to be more and more watchful over what you put on the air. It’s a relatively simple yet hectic job, as you perform on-the-fly editing while dealing with wacky people and topics on the news. After being given the job after election day by the previous engineer, who fled the country to escape the incoming government, you are tasked with managing the broadcast room, maintaining the feed and making choices for headlines and ads as you go. You are Alex Winston, a janitor-turned-broadcast engineer of purposefully ambiguous gender with a family who works at the country’s most trusted news program, the National Nightly News. Following a scandal which rocked the country earlier in the year, an election leads the radical Advance party-which rallied on a platform of sweeping reform on wealth distribution and welfare-to take over in a landslide. “Not for Broadcast” takes place in an unnamed yet undoubtedly Britain-like country in an alternate 1984. Not only does it see its one year anniversary pass while this review releases with an recent announcement of upcoming new content, but, as The HCC Times returns from winter break, what better time to bring it back than with a review about a game that pays tribute to the importance of the Fourth Estate? Now seems like a perfect time to review the game. The game was originally put into early access in early 2020, and has been steadily worked on even through the pandemic to see its final release in January of last year. Developed by NotGames as their first major release and published by tinyBuild, “Not for Broadcast” is best described as a dystopic media simulator. “Not for Broadcast” doesn’t offer any clear answers for this, but it does ask us, at the very least, to be smart about it. But whose truth is it? Is it the government’s, as they bear down more and more on you? Or is it the rebels, who claim to be fighting for “freedom.” But from what? Or, more disturbingly, for who? Is it some outside force that’s manipulating you to choose what is the “truth,” or in the end, are you pulling your own strings for them without even knowing? And in the end, is it right that you alone decide the truth of the matter? That is, after all, your job at the news-to get the message, and the truth, out there. Quickly you flash between feeds and move signals to get the message out. ![]()
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